Snake Oil Salesman


Level KXP Illusion
123 456 7
TH
101-- --- -+0
23.62-- --- -+0
37.221- --- -+0
414.432- --- -+1
536421 --- -+1
672431 --- -+1
7144432 --- -+2
8270432 1-- -+2
9504533 2-- -+2
101044543 21- -+3
111584543 32- -+3
122124554 321 -+3
132664554 322 -+4
143204554 322 1+4
153744554 422 2+4
164284555 432 2+5
174824555 532 2+5
185364555 533 2+5
195904555 543 2+6
206444555 543 3+6
216984555 554 3+6
227524555 555 4+7
238064555 555 5+7
248604666 655 5+7
259144666 666 6+8
269684777 766 6+8
2710224777 777 7+8
2810764888 877 7+9
2911304888 888 8+9
3011844999 988 8+9
3112384999 999 9+10
3212924AAA A99 9+10
3313464AAA AAA A+10
3414004BBB BAA A+11
3514544BBB BBB B+11
3615084CCC CCC C+11
Requisites:Dex 18, Int 14, Chr 18
Alignment:NE
HD/level:+1d6
Weapon Prof.:3+level/3
To Hit Table:Wiz
Save Table:Rog
Reference:RDM
Groups:Wizard, Rogue
Complexity:CF=2
Specialized in Illusion; pick an opposite. You may cast healing sphere spells as Illusion spells.
Gets 50 Rogue points per level.
Level 1: 1M, LVL/d: Create a snake oil elixir (5 dose potion) of a healing spell you can cast. There’s a 100-(LVL^2)% chance that the drinker will disbelieve the elixir (min 1% chance).
Level 1: +100% gp from selling snake oil elixirs.
Level 1: Fast-Talking: All targets (one group) must save vs. spell or believe what you are saying.
Level 2: Tophat and Tails: +3+LVL AC (may be combined with armor).
Level 2: Handlebar Mustache: Your Fast-Talking saves are at a -2xlevel penalty.
Level 2: Pointing Stick: 1d6/1d6 Stick, +LVL” movement, counts as a +LVL/2 magic item.
Level 6: 1M, 1/d: Summon a Horse and Buggy with 2 DL=LVL/2 Horses as a mount.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Appraisal: Monetary | XP | Multiplier/Ego/Alignment | Know History M 10 Int-13 Int-15
1 Blend In (everyone believes you belong) - 50 Chr-12 Chr-14
1 Doctor: Bind wounds (4+LVL hp). 1M, 1/d: remove Wounding. - - - -
1 Backstab (each 40% = ×1, +10%/level) 0 70 Int-6 Int-20
1 Summon DL I Shill/Accomplice (|| per +1 DL) V 0 Chr-11 Chr-13
1 Charm/Influence Reaction ||| Erase a “!” dungeon mark S 10 Chr-10 Chr-13
1 Impersonation (physical, personality, mannerisms) - 10 Chr-10 Chr-12
2 Deeppockets | Vanish | Rope Trick ||| I’m Gone (Pocket Plane) M 0 Int-8 Int-20
2 Tightrope | Water | Shadow | Dimension Walking V 75 Dex-11 Dex-15
6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
9 Backstorm (each 50% = +1 attack as backstab) - 0 Dex-16 Dex-22
9 Great Medic: bind wounds = (LVL−8)×5% max hp - - - -
10 Speed: ×2 move | +1V | +1P | +1M | +1 Full | +1 Opp VV 5 Dex-14 Dex-17
12 Control Movement | Physical | Mental | Control 0 Actions MM 0 Chr-19 Chr-21
14 Smooth Talker: non-hostiles won’t attack (90%, 1 check/min) - - - -
20 0,1/r: Unspend Rogue points (amount made by) - 0 NA NA